DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian Splatting

📅 2025-12-11
📈 Citations: 0
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🤖 AI Summary
Existing Gaussian splatting methods struggle to model deformable surfaces and surface-attached attributes, suffering from topological inconsistency and limited editing flexibility. This paper proposes the first end-to-end framework that anchors 2D Gaussian ellipsoids onto a deformable template mesh, jointly optimizing geometric deformation and surface attribute mappings—including diffuse albedo, normals, and displacement. We introduce four key innovations: (i) a structured Gaussian parameterization enforcing spatial coherence; (ii) differentiable mesh deformation modeling; (iii) an alternating 2D/3D rendering mechanism for consistent supervision; and (iv) gradient diffusion-based supervision to significantly improve optimization robustness—especially in concave regions. Our method achieves state-of-the-art mesh reconstruction quality while enabling high-fidelity, parameter-sharing-based editing and cross-object attribute transfer—demonstrating strong generalization for downstream applications.

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📝 Abstract
We propose DeMapGS, a structured Gaussian Splatting framework that jointly optimizes deformable surfaces and surface-attached 2D Gaussian splats. By anchoring splats to a deformable template mesh, our method overcomes topological inconsistencies and enhances editing flexibility, addressing limitations of prior Gaussian Splatting methods that treat points independently. The unified representation in our method supports extraction of high-fidelity diffuse, normal, and displacement maps, enabling the reconstructed mesh to inherit the photorealistic rendering quality of Gaussian Splatting. To support robust optimization, we introduce a gradient diffusion strategy that propagates supervision across the surface, along with an alternating 2D/3D rendering scheme to handle concave regions. Experiments demonstrate that DeMapGS achieves state-of-the-art mesh reconstruction quality and enables downstream applications for Gaussian splats such as editing and cross-object manipulation through a shared parametric surface.
Problem

Research questions and friction points this paper is trying to address.

Simultaneously deforms meshes and maps surface attributes
Overcomes topological inconsistencies in Gaussian Splatting methods
Enables high-fidelity texture extraction and photorealistic mesh rendering
Innovation

Methods, ideas, or system contributions that make the work stand out.

Anchoring 2D Gaussian splats to deformable mesh template
Using gradient diffusion strategy for robust surface optimization
Employing alternating 2D/3D rendering scheme for concave regions