On Mobile Ad Hoc Networks for Coverage of Partially Observable Worlds

📅 2025-12-10
📈 Citations: 0
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🤖 AI Summary
This work addresses the multi-agent cooperative deployment problem in partially observable, unknown environments, aiming to simultaneously achieve full environmental coverage and communication network connectivity. We formally introduce this challenge as the Partially Observable Cooperative Guard Art Gallery Problem (POCGAGP). To solve it, we propose a computational-geometry-driven dual-algorithm framework: the centralized CADENCE and the decentralized DADENCE. Both integrate a 270°-corner heuristic for guard placement, a lightweight, local-perception-driven message coordination mechanism, and a partial-observability-aware planning strategy. Evaluated across 1,500 heterogeneous simulations, both algorithms consistently construct mobile ad hoc networks that are fully covering and topologically connected. Notably, DADENCE achieves performance comparable to CADENCE while demonstrating superior scalability and practical deployability—making it especially suitable for real-world distributed robotic systems operating under sensing and communication constraints.

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📝 Abstract
This paper addresses the movement and placement of mobile agents to establish a communication network in initially unknown environments. We cast the problem in a computational-geometric framework by relating the coverage problem and line-of-sight constraints to the Cooperative Guard Art Gallery Problem, and introduce its partially observable variant, the Partially Observable Cooperative Guard Art Gallery Problem (POCGAGP). We then present two algorithms that solve POCGAGP: CADENCE, a centralized planner that incrementally selects 270 degree corners at which to deploy agents, and DADENCE, a decentralized scheme that coordinates agents using local information and lightweight messaging. Both approaches operate under partial observability and target simultaneous coverage and connectivity. We evaluate the methods in simulation across 1,500 test cases of varied size and structure, demonstrating consistent success in forming connected networks while covering and exploring unknown space. These results highlight the value of geometric abstractions for communication-driven exploration and show that decentralized policies are competitive with centralized performance while retaining scalability.
Problem

Research questions and friction points this paper is trying to address.

Establishes communication networks in unknown environments
Solves coverage and connectivity under partial observability
Evaluates centralized and decentralized agent deployment algorithms
Innovation

Methods, ideas, or system contributions that make the work stand out.

Centralized algorithm deploys agents at 270-degree corners.
Decentralized scheme coordinates agents using local messaging.
Geometric abstraction solves coverage and connectivity simultaneously.
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