SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling

📅 2025-12-04
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing 3D generative models struggle with intuitive and precise geometric control: text prompts are often ambiguous, while image-based editing is cumbersome and inefficient. This paper introduces the first training-free, test-time spatial control framework that supports diverse spatial inputs—from simple primitives to complex meshes—and directly injects them into pretrained 3D generative models for explicit geometric guidance during synthesis. Our method leverages differentiable rendering and feature alignment to integrate geometric priors via a spatial conditioning injection mechanism, enabling plug-and-play integration and adjustable trade-offs between geometric fidelity and visual realism. Experiments demonstrate substantial improvements in geometric accuracy over fine-tuning- or optimization-based baselines. User studies confirm superior intuitiveness and editing efficiency. The framework enables real-time interactive editing—from quadric surfaces to textured 3D assets—without model retraining.

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📝 Abstract
Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing approaches predominantly rely on text or image prompts, which often fall short in geometric specificity: language can be ambiguous, and images are cumbersome to edit. In this work, we introduce SpaceControl, a training-free test-time method for explicit spatial control of 3D generation. Our approach accepts a wide range of geometric inputs, from coarse primitives to detailed meshes, and integrates seamlessly with modern pre-trained generative models without requiring any additional training. A controllable parameter lets users trade off between geometric fidelity and output realism. Extensive quantitative evaluation and user studies demonstrate that SpaceControl outperforms both training-based and optimization-based baselines in geometric faithfulness while preserving high visual quality. Finally, we present an interactive user interface that enables online editing of superquadrics for direct conversion into textured 3D assets, facilitating practical deployment in creative workflows. Find our project page at https://spacecontrol3d.github.io/
Problem

Research questions and friction points this paper is trying to address.

Provides explicit spatial control for 3D generation
Uses geometric inputs like primitives or meshes for precision
Balances geometric fidelity with visual realism in outputs
Innovation

Methods, ideas, or system contributions that make the work stand out.

Test-time spatial control for 3D generation
Training-free integration with pre-trained models
Interactive editing of geometric inputs for assets
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