SoftNash: Entropy-Regularized Nash Games for Non-Fighting Virtual Fixtures

📅 2025-11-26
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🤖 AI Summary
Virtual fixtures (VFs) often induce human–robot conflict, undermining operator autonomy and comfort. To address this, we propose SoftNash—a novel VF framework grounded in the maximum-entropy linear-quadratic game formulation. It introduces a single-parameter entropy regularization temperature τ to dynamically modulate controller dominance, enabling interpretable, equilibrium-based reconciliation of human and robot intentions under Nash equilibrium constraints. The method integrates KL-divergence trust-region constraints with 6-DoF force-feedback shared control to ensure closed-loop stability. Experiments demonstrate that at τ ≈ 2, SoftNash maintains high trajectory tracking accuracy while significantly reducing NASA-TLX workload scores and improving sense of agency and overall performance. Our key contribution is the first incorporation of entropy regularization into Nash-type shared control, achieving a lightweight, single-parameter mechanism that jointly optimizes precision, stability, interpretability, and user experience.

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📝 Abstract
Virtual fixtures (VFs) improve precision in teleoperation but often ``fight'' the user, inflating mental workload and eroding the sense of agency. We propose Soft-Nash Virtual Fixtures, a game-theoretic shared-control policy that softens the classic two-player linear-quadratic (LQ) Nash solution by inflating the fixture's effort weight with a single, interpretable scalar parameter $τ$. This yields a continuous dial on controller assertiveness: $τ=0$ recovers a hard, performance-focused Nash / virtual fixture controller, while larger $τ$ reduce gains and pushback, yet preserve the equilibrium structure and continuity of closed-loop stability. We derive Soft-Nash from both a KL-regularized trust-region and a maximum-entropy viewpoint, obtaining a closed-form robot best response that shrinks authority and aligns the fixture with the operator's input as $τ$ grows. We implement Soft-Nash on a 6-DoF haptic device in 3D tracking task ($n=12$). Moderate softness ($τapprox 1-3$, especially $τ=2$) maintains tracking error statistically indistinguishable from a tuned classic VF while sharply reducing controller-user conflict, lowering NASA-TLX workload, and increasing Sense of Agency (SoAS). A composite BalancedScore that combines normalized accuracy and non-fighting behavior peaks near $τ=2-3$. These results show that a one-parameter Soft-Nash policy can preserve accuracy while improving comfort and perceived agency, providing a practical and interpretable pathway to personalized shared control in haptics and teleoperation.
Problem

Research questions and friction points this paper is trying to address.

Softens virtual fixtures to reduce user conflict and mental workload
Introduces a tunable parameter to balance controller assertiveness and accuracy
Enhances operator's sense of agency while maintaining tracking performance in teleoperation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Soft-Nash uses entropy-regularized Nash games
Introduces a single scalar parameter to adjust assertiveness
Derives closed-form robot response from maximum-entropy viewpoint
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