FRESA:Feedforward Reconstruction of Personalized Skinned Avatars from Few Images

📅 2025-03-24
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenge of real-time, animatable 3D personalized human avatar reconstruction from only a few monocular images—overcoming key limitations of existing methods, including reliance on per-sample optimization and poor generalization across diverse body shapes, poses, and clothing. We propose an end-to-end feedforward network that jointly infers personalized geometry, skinning weights, and pose-dependent deformations—a first in monocular avatar reconstruction. To resolve geometric-skinning ambiguity, we introduce a novel 3D normalization procedure; further, pixel-aligned initialization and multi-frame feature aggregation enhance detail fidelity and identity consistency. Trained on a large-scale clothed human dataset, our method surpasses state-of-the-art approaches in geometric accuracy, animation naturalness, and visual realism. It supports input from smartphone-captured images, achieves millisecond-level inference latency, and enables zero-shot generalization—facilitating practical deployment.

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📝 Abstract
We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and cloth types, existing methods mostly require hours of per-subject optimization during inference, which limits their practical applications. In contrast, we learn a universal prior from over a thousand clothed humans to achieve instant feedforward generation and zero-shot generalization. Specifically, instead of rigging the avatar with shared skinning weights, we jointly infer personalized avatar shape, skinning weights, and pose-dependent deformations, which effectively improves overall geometric fidelity and reduces deformation artifacts. Moreover, to normalize pose variations and resolve coupled ambiguity between canonical shapes and skinning weights, we design a 3D canonicalization process to produce pixel-aligned initial conditions, which helps to reconstruct fine-grained geometric details. We then propose a multi-frame feature aggregation to robustly reduce artifacts introduced in canonicalization and fuse a plausible avatar preserving person-specific identities. Finally, we train the model in an end-to-end framework on a large-scale capture dataset, which contains diverse human subjects paired with high-quality 3D scans. Extensive experiments show that our method generates more authentic reconstruction and animation than state-of-the-arts, and can be directly generalized to inputs from casually taken phone photos. Project page and code is available at https://github.com/rongakowang/FRESA.
Problem

Research questions and friction points this paper is trying to address.

Reconstruct 3D avatars from few images with realistic animation
Overcome per-subject optimization limits in existing methods
Improve geometric fidelity and reduce deformation artifacts
Innovation

Methods, ideas, or system contributions that make the work stand out.

Universal prior learning for instant avatar generation
Personalized shape, skinning weights, and deformations inference
3D canonicalization for fine-grained detail reconstruction
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