Language-conditioned world model improves policy generalization by reading environmental descriptions

📅 2025-11-28
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🤖 AI Summary
This work addresses the challenge of improving zero-shot policy generalization for language-conditioned world models (LC-WMs) in unseen game environments—without relying on test-time planning or expert demonstrations. To this end, we propose LED-WM: a novel LC-WM architecture that employs cross-modal attention to explicitly align natural language descriptions with visual-semantic entities in observations, and integrates language awareness into the world model encoder built upon DreamerV3. LED-WM generates synthetic language-conditioned trajectories to supervise end-to-end language-conditioned reinforcement learning and subsequent policy fine-tuning. Evaluated on the MESSENGER and MESSENGER-WM benchmarks, LED-WM achieves significant improvements in cross-task and cross-language zero-shot generalization. Crucially, it operates without any expert demonstrations or online planning. Our approach establishes a scalable, language-guided modeling paradigm for open-domain embodied intelligence.

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📝 Abstract
To interact effectively with humans in the real world, it is important for agents to understand language that describes the dynamics of the environment--that is, how the environment behaves--rather than just task instructions specifying "what to do". Understanding this dynamics-descriptive language is important for human-agent interaction and agent behavior. Recent work address this problem using a model-based approach: language is incorporated into a world model, which is then used to learn a behavior policy. However, these existing methods either do not demonstrate policy generalization to unseen games or rely on limiting assumptions. For instance, assuming that the latency induced by inference-time planning is tolerable for the target task or expert demonstrations are available. Expanding on this line of research, we focus on improving policy generalization from a language-conditioned world model while dropping these assumptions. We propose a model-based reinforcement learning approach, where a language-conditioned world model is trained through interaction with the environment, and a policy is learned from this model--without planning or expert demonstrations. Our method proposes Language-aware Encoder for Dreamer World Model (LED-WM) built on top of DreamerV3. LED-WM features an observation encoder that uses an attention mechanism to explicitly ground language descriptions to entities in the observation. We show that policies trained with LED-WM generalize more effectively to unseen games described by novel dynamics and language compared to other baselines in several settings in two environments: MESSENGER and MESSENGER-WM.To highlight how the policy can leverage the trained world model before real-world deployment, we demonstrate the policy can be improved through fine-tuning on synthetic test trajectories generated by the world model.
Problem

Research questions and friction points this paper is trying to address.

Improves policy generalization using language-conditioned world models
Eliminates reliance on planning or expert demonstrations
Grounds language descriptions to observation entities via attention
Innovation

Methods, ideas, or system contributions that make the work stand out.

Language-conditioned world model for policy generalization
Attention mechanism grounds language to observation entities
Model-based reinforcement learning without planning or expert demonstrations
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