D-Prism: Differentiable Primitives for Structured Dynamic Modeling

📅 2026-04-18
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing dynamic modeling approaches struggle to simultaneously capture the geometric structure and rigid motion of structured dynamic objects, such as multi-part assemblies or articulated mechanisms, with high fidelity. This work proposes a novel method that extends differentiable primitives to dynamic scenes by integrating 3D Gaussian splatting with a deformation network. Specifically, Gaussians are anchored onto the surfaces of differentiable primitives, and an adaptive strategy dynamically adjusts the number of primitives during optimization. This enables joint refinement of both geometry and motion states. The proposed approach substantially outperforms existing unstructured representations on structured dynamic scenes, achieving notable improvements in geometric reconstruction accuracy and motion tracking consistency.

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📝 Abstract
Capturing both geometry and rigid motion for structured dynamic objects, like multi-part assemblies or jointed mechanisms, remains a key challenge. Existing dynamic methods, such as deformable meshes or 3DGS, rely on unstructured representations and fail to jointly model suitable geometry and articulated motion. Primitive-based methods excel at structured static scenes, but their dynamic potential is still unexplored. We propose D-Prism, the first framework to achieve high-fidelity structured dynamic modeling by extending differentiable primitives to the dynamic domain. Specifically, we bind 3DGS to primitive surfaces, leveraging their respective strengths in appearance and geometry. We introduce a deformation network to control primitive motion, ensuring it accurately matches the object's movement. Furthermore, we design a novel adaptive control strategy to dynamically adjust primitive counts, better matching objects' true spatial footprint. Experiments confirm that our method excels at structured dynamic modeling, providing both structured geometry and precise motion tracking.
Problem

Research questions and friction points this paper is trying to address.

structured dynamic modeling
geometry and motion
articulated objects
primitive-based representation
dynamic 3D reconstruction
Innovation

Methods, ideas, or system contributions that make the work stand out.

differentiable primitives
structured dynamic modeling
3D Gaussian Splatting
articulated motion
adaptive primitive control
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