LAGS: Low-Altitude Gaussian Splatting with Groupwise Heterogeneous Graph Learning

📅 2026-04-18
📈 Citations: 0
Influential: 0
📄 PDF

career value

220K/year
🤖 AI Summary
This work addresses the inefficiency in resource allocation for 3D reconstruction from multi-UAV aerial imagery in Low-Altitude Gaussian Splatting (LAGS) by proposing a Group-wise Heterogeneous Graph Neural Network (GW-HGNN). For the first time, reconstruction loss and communication constraints are jointly modeled as a graph learning cost. By constructing non-uniform contribution relationships among image groups and introducing a two-level message-passing mechanism, GW-HGNN automatically balances data fidelity against transmission overhead. Experiments on real-world LAGS datasets demonstrate that the proposed method substantially outperforms existing approaches, achieving state-of-the-art performance across PSNR, SSIM, and LPIPS metrics while reducing inference latency to the millisecond level—yielding nearly a 100× speedup.

Technology Category

Application Category

📝 Abstract
Low-altitude Gaussian splatting (LAGS) facilitates 3D scene reconstruction by aggregating aerial images from distributed drones. However, as LAGS prioritizes maximizing reconstruction quality over communication throughput, existing low-altitude resource allocation schemes become inefficient. This inefficiency stems from their failure to account for image diversity introduced by varying viewpoints. To fill this gap, we propose a groupwise heterogeneous graph neural network (GW-HGNN) for LAGS resource allocation. GW-HGNN explicitly models the non-uniform contribution of different image groups to the reconstruction process, thus automatically balancing data fidelity and transmission cost. The key insight of GW-HGNN is to transform LAGS losses and communication constraints into graph learning costs for dual-level message passing. Experiments on real-world LAGS datasets demonstrate that GW-HGNN significantly outperforms state-of-the-art benchmarks across key rendering metrics, including PSNR, SSIM, and LPIPS. Furthermore, GW-HGNN reduces computational latency by approximately 100x compared to the widely-used MOSEK solver, achieving millisecond-level inference suitable for real-time deployment.
Problem

Research questions and friction points this paper is trying to address.

Low-altitude Gaussian Splatting
resource allocation
image diversity
3D scene reconstruction
communication throughput
Innovation

Methods, ideas, or system contributions that make the work stand out.

Gaussian Splatting
Groupwise Heterogeneous Graph Neural Network
Low-Altitude Aerial Imaging
Resource Allocation
Real-time 3D Reconstruction