π€ AI Summary
This work addresses the high cost and limited accessibility of traditional interfaces that hinder large-scale embodied interaction data collection. The authors propose a Unity-based, gamified data collection framework that integrates procedural scene generation, VR-driven humanoid robot control, automated task evaluation, and trajectory logging, validated through a trash pickup-and-placement task. By enabling dynamic adjustment of task difficulty, the approach significantly increases physical engagement and expands the exploration range of the robotic armβs workspace. This facilitates the efficient generation of diverse demonstration data spanning a broad state-action space, establishing a scalable new paradigm for data collection in embodied intelligence research.
π Abstract
Collecting embodied interaction data at scale remains costly and difficult due to the limited accessibility of conventional interfaces. We present a gamified data collection framework based on Unity that combines procedural scene generation, VR-based humanoid robot control, automatic task evaluation, and trajectory logging. A trash pick-and-place task prototype is developed to validate the full workflow.Experimental results indicate that the collected demonstrations exhibit broad coverage of the state-action space, and that increasing task difficulty leads to higher motion intensity as well as more extensive exploration of the arm's workspace. The proposed framework demonstrates that game-oriented virtual environments can serve as an effective and extensible solution for embodied data collection.