LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environment

📅 2025-03-24
📈 Citations: 0
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🤖 AI Summary
To address critical challenges in 3D Gaussian Splatting (3DGS) under pure darkness—including deficient color representation, multi-view inconsistency, and poor generalization—this paper proposes the first end-to-end, unsupervised 3DGS optimization framework for low-light modeling. Our method introduces: (1) M-Color decomposable Gaussian representation, enabling differentiable, disentangled modeling of geometry, illumination, and chromaticity; and (2) a zero-knowledge-guided enhancement mechanism that jointly optimizes geometry and illumination in an unsupervised manner, incorporating direction-aware enhancement without paired data or pretrained priors. Evaluated on real-world low-light datasets, our approach achieves state-of-the-art performance in both image enhancement (PSNR/SSIM) and 3D reconstruction (Chamfer Distance), marking the first solution to deliver multi-view consistent, high-fidelity, and fully unsupervised 3D modeling under extreme low-light conditions.

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📝 Abstract
3D Gaussian Splatting has shown remarkable capabilities in novel view rendering tasks and exhibits significant potential for multi-view optimization.However, the original 3D Gaussian Splatting lacks color representation for inputs in low-light environments. Simply using enhanced images as inputs would lead to issues with multi-view consistency, and current single-view enhancement systems rely on pre-trained data, lacking scene generalization. These problems limit the application of 3D Gaussian Splatting in low-light conditions in the field of robotics, including high-fidelity modeling and feature matching. To address these challenges, we propose an unsupervised multi-view stereoscopic system based on Gaussian Splatting, called Low-Light Gaussian Splatting (LLGS). This system aims to enhance images in low-light environments while reconstructing the scene. Our method introduces a decomposable Gaussian representation called M-Color, which separately characterizes color information for targeted enhancement. Furthermore, we propose an unsupervised optimization method with zero-knowledge priors, using direction-based enhancement to ensure multi-view consistency. Experiments conducted on real-world datasets demonstrate that our system outperforms state-of-the-art methods in both low-light enhancement and 3D Gaussian Splatting.
Problem

Research questions and friction points this paper is trying to address.

Enhancing images in pure dark environments without pre-trained data
Ensuring multi-view consistency in low-light 3D reconstruction
Overcoming color representation limitations in low-light Gaussian Splatting
Innovation

Methods, ideas, or system contributions that make the work stand out.

Unsupervised multi-view stereoscopic system
Decomposable Gaussian representation M-Color
Direction-based enhancement for consistency
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