🤖 AI Summary
Existing inverse rendering methods suffer from topological feature loss in high-genus surface reconstruction and geometric detail degradation in low-genus surfaces due to gradient instability induced by the Adam optimizer. To address this, we propose a topology-aware joint geometry–topology reconstruction framework. Leveraging the Gauss–Bonnet theorem, we formulate topological primitives that explicitly encode genus constraints. We further design an adaptive V-cycle remeshing scheme coupled with a reparameterized Adam optimizer to ensure gradient stability and multi-scale geometric fidelity. Our method integrates differential geometric modeling, dynamic mesh coarsening/refinement, and topology-aware regularization within the inverse rendering paradigm. Experiments demonstrate significant improvements over state-of-the-art methods in Chamfer Distance and Volume IoU. Crucially, our approach preserves topological consistency for high-genus surfaces while recovering fine-grained geometric details on low-genus surfaces.
📝 Abstract
We present a topology-informed inverse rendering approach for reconstructing high-genus surface meshes from multi-view images. Compared to 3D representations like voxels and point clouds, mesh-based representations are preferred as they enable the application of differential geometry theory and are optimized for modern graphics pipelines. However, existing inverse rendering methods often fail catastrophically on high-genus surfaces, leading to the loss of key topological features, and tend to oversmooth low-genus surfaces, resulting in the loss of surface details. This failure stems from their overreliance on Adam-based optimizers, which can lead to vanishing and exploding gradients. To overcome these challenges, we introduce an adaptive V-cycle remeshing scheme in conjunction with a re-parametrized Adam optimizer to enhance topological and geometric awareness. By periodically coarsening and refining the deforming mesh, our method informs mesh vertices of their current topology and geometry before optimization, mitigating gradient issues while preserving essential topological features. Additionally, we enforce topological consistency by constructing topological primitives with genus numbers that match those of ground truth using Gauss-Bonnet theorem. Experimental results demonstrate that our inverse rendering approach outperforms the current state-of-the-art method, achieving significant improvements in Chamfer Distance and Volume IoU, particularly for high-genus surfaces, while also enhancing surface details for low-genus surfaces.