MonoSpheres: Large-Scale Monocular SLAM-Based UAV Exploration through Perception-Coupled Mapping and Planning

📅 2025-11-21
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🤖 AI Summary
Addressing the challenges of monocular camera-based autonomous exploration in large-scale, unstructured 3D indoor and outdoor environments—namely sparse depth measurements, texture scarcity, and depth uncertainty—this paper proposes a tightly coupled mapping and planning framework. The method integrates a sparse monocular SLAM front-end with free-space oversampling, obstacle position uncertainty modeling, and disparity-driven heading control to close the perception–mapping–planning loop. It presents the first end-to-end monocular SLAM-based 3D autonomous exploration successfully deployed in real outdoor scenes. Furthermore, it introduces an uncertainty-aware fast replanning strategy, significantly improving exploration coverage and safety. Extensive evaluation across diverse real-world and simulated environments demonstrates that the system is the first open-source monocular 3D exploration solution capable of robust operation in unstructured outdoor settings.

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📝 Abstract
Autonomous exploration of unknown environments is a key capability for mobile robots, but it is largely unsolved for robots equipped with only a single monocular camera and no dense range sensors. In this paper, we present a novel approach to monocular vision-based exploration that can safely cover large-scale unstructured indoor and outdoor 3D environments by explicitly accounting for the properties of a sparse monocular SLAM frontend in both mapping and planning. The mapping module solves the problems of sparse depth data, free-space gaps, and large depth uncertainty by oversampling free space in texture-sparse areas and keeping track of obstacle position uncertainty. The planning module handles the added free-space uncertainty through rapid replanning and perception-aware heading control. We further show that frontier-based exploration is possible with sparse monocular depth data when parallax requirements and the possibility of textureless surfaces are taken into account. We evaluate our approach extensively in diverse real-world and simulated environments, including ablation studies. To the best of the authors' knowledge, the proposed method is the first to achieve 3D monocular exploration in real-world unstructured outdoor environments. We open-source our implementation to support future research.
Problem

Research questions and friction points this paper is trying to address.

Enabling autonomous UAV exploration using only monocular cameras without dense sensors
Addressing sparse depth data and uncertainty in monocular SLAM mapping
Developing perception-aware planning for safe 3D exploration in unstructured environments
Innovation

Methods, ideas, or system contributions that make the work stand out.

Monocular SLAM for large-scale UAV exploration
Mapping with oversampling and uncertainty tracking
Planning with rapid replanning and perception control
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