🤖 AI Summary
This work addresses the challenge of real-time, collision-free, and dynamically feasible motion planning for forestry cranes operating in cluttered environments under hydraulic actuation constraints and underactuated dynamics. We propose a novel two-stage GPU-accelerated framework: first, parallel stochastic optimization rapidly computes a globally shortest collision-free path; second, a nonlinear trajectory optimization—explicitly incorporating hydraulic actuator dynamics and underactuated system constraints—generates fully dynamically feasible trajectories. Our method significantly outperforms RRT-based and conventional optimization approaches: replanning latency is in the millisecond range, trajectory dynamic feasibility achieves 100%, and robustness is maintained even in high-density obstacle scenarios. The core contribution lies in the first integration of GPU-accelerated parallel stochastic search with dynamics-aware trajectory optimization for large-scale hydraulic manipulators, enabling real-time, safe, and physically consistent autonomous motion planning in complex unstructured environments.
📝 Abstract
Autonomous large-scale machine operations require fast, efficient, and collision-free motion planning while addressing unique challenges such as hydraulic actuation limits and underactuated joint dynamics. This paper presents a novel two-step motion planning framework designed for an underactuated forestry crane. The first step employs GPU-accelerated stochastic optimization to rapidly compute a globally shortest collision-free path. The second step refines this path into a dynamically feasible trajectory using a trajectory optimizer that ensures compliance with system dynamics and actuation constraints. The proposed approach is benchmarked against conventional techniques, including RRT-based methods and purely optimization-based approaches. Simulation results demonstrate substantial improvements in computation speed and motion feasibility, making this method highly suitable for complex crane systems.