Real-time Point Cloud Data Transmission via L4S for 5G-Edge-Assisted Robotics

📅 2025-11-11
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🤖 AI Summary
To address high latency and packet loss in LiDAR point cloud streaming for 5G edge-coordinated robotics, this paper proposes an end-edge collaborative real-time point cloud streaming method. The core innovation lies in the first integration of the L4S-enhanced SCReAM v2 congestion control protocol with Draco geometric compression, enabling dynamic adjustment of point cloud compression ratios based on real-time channel conditions—thereby optimizing bandwidth adaptation while preserving reconstruction fidelity. The system integrates 5G edge computing with a real-time SLAM validation framework. Field evaluations over multi-kilometer urban public 5G networks achieve end-to-end latency in the millisecond range and packet loss below 0.1%, significantly enabling remote real-time mapping and perception. This work establishes a deployable end-edge co-design paradigm for reliable, low-latency transmission of 3D perception data under highly dynamic network conditions.

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📝 Abstract
This article presents a novel framework for real-time Light Detection and Ranging (LiDAR) data transmission that leverages rate-adaptive technologies and point cloud encoding methods to ensure low-latency, and low-loss data streaming. The proposed framework is intended for, but not limited to, robotic applications that require real-time data transmission over the internet for offloaded processing. Specifically, the Low Latency, Low Loss, Scalable Throughput L4S-enabled SCReAM v2 transmission framework is extended to incorporate the Draco geometry compression algorithm, enabling dynamic compression of high-bitrate 3D LiDAR data according to the sensed channel capacity and network load. The low-latency 3D LiDAR streaming system is designed to maintain minimal end-to-end delay while constraining encoding errors to meet the accuracy requirements of robotic applications. We demonstrate the effectiveness of the proposed method through real-world experiments conducted over a public 5G network across multi-kilometer urban environments. The low-latency and low-loss requirements are preserved, while real-time offloading and evaluation of 3D SLAM algorithms are used to validate the framework's performance in practical use cases.
Problem

Research questions and friction points this paper is trying to address.

Transmitting real-time LiDAR data with low latency and minimal loss
Compressing high-bitrate 3D point clouds for dynamic network conditions
Enabling robotic applications requiring real-time offloaded processing capabilities
Innovation

Methods, ideas, or system contributions that make the work stand out.

L4S-enabled SCReAM v2 for low-latency transmission
Draco compression adapts to network conditions
Real-time 3D LiDAR streaming with minimal delay
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