🤖 AI Summary
Existing novel-view acoustic synthesis (NVAS) methods suffer from significant limitations in scene geometry and material modeling, spatial relationship representation between sources and listeners, and inference efficiency. This paper proposes Audio-Visual Gaussian Splatting (AVGS), the first method to enable explicit, joint geometry-material Gaussian point cloud modeling, conditioned on source-listener relative pose for binaural audio rendering. We introduce novel audio-guided point initialization, sound-propagation-aware point cloud densification, and pruning strategies to enhance acoustic fidelity. On the RWAS and SoundSpaces benchmarks, AVGS substantially outperforms NeRF-based approaches, yielding more realistic and natural synthesized audio while achieving over 5× speedup in inference time.
📝 Abstract
Novel view acoustic synthesis (NVAS) aims to render binaural audio at any target viewpoint, given a mono audio emitted by a sound source at a 3D scene. Existing methods have proposed NeRF-based implicit models to exploit visual cues as a condition for synthesizing binaural audio. However, in addition to low efficiency originating from heavy NeRF rendering, these methods all have a limited ability of characterizing the entire scene environment such as room geometry, material properties, and the spatial relation between the listener and sound source. To address these issues, we propose a novel Audio-Visual Gaussian Splatting (AV-GS) model. To obtain a material-aware and geometry-aware condition for audio synthesis, we learn an explicit point-based scene representation with an audio-guidance parameter on locally initialized Gaussian points, taking into account the space relation from the listener and sound source. To make the visual scene model audio adaptive, we propose a point densification and pruning strategy to optimally distribute the Gaussian points, with the per-point contribution in sound propagation (e.g., more points needed for texture-less wall surfaces as they affect sound path diversion). Extensive experiments validate the superiority of our AV-GS over existing alternatives on the real-world RWAS and simulation-based SoundSpaces datasets.