Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction

📅 2025-11-18
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the problem of reconstructing dynamic hand–object interactions without object priors. To tackle severe occlusions, ambiguous boundaries, and non-rigid deformations, we propose a novel method that jointly models geometry and appearance via an interaction-aware 4D Gaussian lattice representation. Our approach introduces a dynamic deformation field grounded in a piecewise-linear assumption and integrates explicit regularization constraints with a progressive optimization strategy. Crucially, the framework operates without predefined object models or pose priors, enabling high-fidelity reconstruction of tightly contacting hand–object regions. Evaluated on standard benchmarks, our method significantly outperforms existing 3D Gaussian Splatting (3D-GS) approaches, achieving state-of-the-art performance in geometric detail fidelity, temporal motion consistency, and visual realism.

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📝 Abstract
This paper focuses on a challenging setting of simultaneously modeling geometry and appearance of hand-object interaction scenes without any object priors. We follow the trend of dynamic 3D Gaussian Splatting based methods, and address several significant challenges. To model complex hand-object interaction with mutual occlusion and edge blur, we present interaction-aware hand-object Gaussians with newly introduced optimizable parameters aiming to adopt piecewise linear hypothesis for clearer structural representation. Moreover, considering the complementarity and tightness of hand shape and object shape during interaction dynamics, we incorporate hand information into object deformation field, constructing interaction-aware dynamic fields to model flexible motions. To further address difficulties in the optimization process, we propose a progressive strategy that handles dynamic regions and static background step by step. Correspondingly, explicit regularizations are designed to stabilize the hand-object representations for smooth motion transition, physical interaction reality, and coherent lighting. Experiments show that our approach surpasses existing dynamic 3D-GS-based methods and achieves state-of-the-art performance in reconstructing dynamic hand-object interaction.
Problem

Research questions and friction points this paper is trying to address.

Reconstructs hand-object interactions without prior object models
Models mutual occlusion and motion in dynamic 4D scenes
Handles optimization challenges in complex interaction reconstruction
Innovation

Methods, ideas, or system contributions that make the work stand out.

Interaction-aware Gaussians with optimizable parameters
Hand information integrated into object deformation field
Progressive strategy with explicit regularization for optimization
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