PRISM: Projection-Integrated Sampling-Based MPC with Bayesian Cost Tuning for Bimanual Manipulation

📅 2026-08-26
📈 Citations: 0
Influential: 0
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🤖 AI Summary
本文提出PRISM框架,通过GPU加速物理模拟器和QP引导的控制采样策略解决双臂在复杂环境中的协调操作问题。
📝 Abstract
Bimanual manipulation in cluttered, contact-rich environments remains challenging because it requires coordinated motion generation, interaction-aware planning, and reliable execution under tight kinematic constraints. We present PRISM, a projection-integrated sampling-based Model Predictive Control (MPC) framework that uses a GPU-accelerated physics simulator as an online world model for complex dual-arm manipulation. The main algorithmic contribution is a QP-guided control sampling strategy that decouples trajectory exploration from kinematic feasibility. At each MPC step, sampled joint-velocity trajectories are projected onto the set of motions satisfying joint position, velocity, acceleration, and jerk bounds, together with an initial-velocity boundary condition, before rollout evaluation. This enables broad yet feasible exploration of coordinated bimanual behaviors. To support efficient online execution, we derive a custom ADMM/Bregman-splitting QP solver that exploits joint-wise separability and reusable matrix factorizations. We further use Bayesian optimization to tune task-cost weights offline, reducing manual parameter selection. We evaluate PRISM on challenging variants of PerAct$^{2}$ tasks, including obstacle-constrained ball transport, tray transport, cube handover, and box lifting. Experiments show improved robustness and task success relative to representative sampling-based baselines, while maintaining real-time or near-real-time execution. We also demonstrate successful sim-to-real transfer on dual UR5e manipulators, highlighting the practical potential of physics-based online planning for contact-rich bimanual manipulation. Project details, including code and supplementary videos, are available at \href{https://sites.google.com/view/prismbimanual}{\texttt{https://sites.google.com/view/prismbimanual}}.
Problem

Research questions and friction points this paper is trying to address.

Bimanual Manipulation
Cluttered Environments
Contact-Rich
Coordinated Motion
Kinematic Constraints
Innovation

Methods, ideas, or system contributions that make the work stand out.

Projection-Integrated Sampling
Model Predictive Control (MPC)
Bayesian Cost Tuning
GPU-Accelerated Physics Simulator
Custom ADMM/Bregman-splitting QP Solver
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