UniMo: Unifying Human and Animal Motion Generation

📅 2026-09-10
📈 Citations: 0
Influential: 0
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🤖 AI Summary
为解决动物与人类运动生成中的拓扑差异和数据集限制问题,提出UniMo框架及UniML3D数据集,实现统一的三维运动生成。
📝 Abstract
The conditional generation of 3D motion has emerged as a key research topic due to its wide applicability across robotics, AR/VR, gaming, and content creation. However, extending recent advances in text-driven human motion generation to the animal domain remains challenging due to two core limitations. First, animals exhibit highly diverse skeletal topologies, unlike the standard human structure, making unified modeling across species difficult and leading to inefficient per-species models. Second, existing animal motion datasets suffer from limited scale and annotation quality, constraining model performance. To address these challenges, we propose UniMo, a unified point cloud-based motion generation framework that bypasses topological discrepancies by converting parametric skeletons into unparametric representations, further enhanced by dynamic sampling that allocates more points to active joints. Additionally, we present UniML3D, a large-scale motion-language dataset spanning both human and animal categories, containing 145,907 motion sequences and 433,388 captions-over 102x larger than existing animal datasets. Our method achieves state-of-the-art results on UniML3D and three public benchmarks including HumanML3D, KIT-ML, and AnimalML3D, demonstrating the feasibility and effectiveness of unified human-animal motion generation. Website: https://steve-zeyu-zhang.github.io/UniMo.
Problem

Research questions and friction points this paper is trying to address.

3D motion generation
skeletal topologies
animal motion datasets
Innovation

Methods, ideas, or system contributions that make the work stand out.

Unified Motion Generation
Point Cloud-based Representation
Dynamic Sampling
Large-scale Dataset
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