🤖 AI Summary
Existing diffusion-based video generation methods struggle to simultaneously achieve precise motion control and model generalizability: image- or text-conditioned approaches lack fine-grained motion controllability, while motion-conditioned methods typically require costly model fine-tuning, suffering from poor computational efficiency and limited generalization. This paper proposes a training-free, motion-controllable video generation framework that leverages coarse reference animations—e.g., cut-and-drag or depth-reprojection sequences—as motion priors, integrated with image-to-video (I2V) diffusion models and region-wise mask guidance. Its core innovations are a dual-clock denoising mechanism and a region-dependent alignment strategy, enabling pixel-level decoupling of motion and appearance within motion-specified regions while preserving generative freedom elsewhere. Evaluated on object- and camera-motion benchmarks, our method matches or surpasses fine-tuned baselines in visual quality, while offering plug-and-play deployment, zero-shot adaptation, zero training overhead, and full compatibility with mainstream I2V models.
📝 Abstract
Diffusion-based video generation can create realistic videos, yet existing image- and text-based conditioning fails to offer precise motion control. Prior methods for motion-conditioned synthesis typically require model-specific fine-tuning, which is computationally expensive and restrictive. We introduce Time-to-Move (TTM), a training-free, plug-and-play framework for motion- and appearance-controlled video generation with image-to-video (I2V) diffusion models. Our key insight is to use crude reference animations obtained through user-friendly manipulations such as cut-and-drag or depth-based reprojection. Motivated by SDEdit's use of coarse layout cues for image editing, we treat the crude animations as coarse motion cues and adapt the mechanism to the video domain. We preserve appearance with image conditioning and introduce dual-clock denoising, a region-dependent strategy that enforces strong alignment in motion-specified regions while allowing flexibility elsewhere, balancing fidelity to user intent with natural dynamics. This lightweight modification of the sampling process incurs no additional training or runtime cost and is compatible with any backbone. Extensive experiments on object and camera motion benchmarks show that TTM matches or exceeds existing training-based baselines in realism and motion control. Beyond this, TTM introduces a unique capability: precise appearance control through pixel-level conditioning, exceeding the limits of text-only prompting. Visit our project page for video examples and code: https://time-to-move.github.io/.