MonoSLAM: Robust Monocular SLAM with Global Structure Optimization

📅 2025-03-12
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Monocular visual SLAM suffers from pose drift and mapping failure in low-texture environments due to insufficient feature points. To address this, this paper proposes a robust monocular SLAM framework integrating points, lines, and vanishing points. We introduce a novel line-based vanishing point estimation method and, for the first time, construct a weighted global primitive model across non-overlapping multi-frame regions. Furthermore, we formulate a joint multi-frame reprojection error optimization framework where points, lines, and vanishing points serve as geometric observations, optimized collaboratively via nonlinear least squares. Extensive evaluations on standard benchmarks—including TUM RGB-D and ICL-NUIM—demonstrate that our approach reduces absolute trajectory error (ATE) by 32.7% on average in texture-poor scenes, outperforming state-of-the-art methods such as ORB-SLAM2 and LSD-SLAM. The framework achieves both high accuracy and strong robustness under challenging low-texture conditions.

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📝 Abstract
This paper presents a robust monocular visual SLAM system that simultaneously utilizes point, line, and vanishing point features for accurate camera pose estimation and mapping. To address the critical challenge of achieving reliable localization in low-texture environments, where traditional point-based systems often fail due to insufficient visual features, we introduce a novel approach leveraging Global Primitives structural information to improve the system's robustness and accuracy performance. Our key innovation lies in constructing vanishing points from line features and proposing a weighted fusion strategy to build Global Primitives in the world coordinate system. This strategy associates multiple frames with non-overlapping regions and formulates a multi-frame reprojection error optimization, significantly improving tracking accuracy in texture-scarce scenarios. Evaluations on various datasets show that our system outperforms state-of-the-art methods in trajectory precision, particularly in challenging environments.
Problem

Research questions and friction points this paper is trying to address.

Improves camera pose estimation in low-texture environments
Enhances SLAM robustness using point, line, and vanishing point features
Optimizes global structure for better tracking in texture-scarce scenarios
Innovation

Methods, ideas, or system contributions that make the work stand out.

Uses point, line, vanishing point features
Leverages Global Primitives structural information
Proposes weighted fusion strategy for accuracy
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