ExBody2: Advanced Expressive Humanoid Whole-Body Control

📅 2024-12-17
🏛️ arXiv.org
📈 Citations: 7
Influential: 0
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🤖 AI Summary
This work addresses the challenge of achieving stable and robust whole-body control for embodied humanoid robots executing dynamic, highly expressive motions—such as walking, squatting, and dancing—in real-world environments. We propose a novel paradigm that decouples full-body velocity planning from keypoint tracking. Our method employs a two-stage teacher–student framework: the teacher policy generates and filters intermediate motion data based on kinematic feasibility to enhance sim-to-real transfer efficiency; the student controller integrates motion-capture priors with simulation-based training to enable end-to-end whole-body control, and supports adjustable trade-offs between generalizability and task-specific accuracy via few-shot fine-tuning. The approach is successfully deployed on physical robots, demonstrating significant improvements in motion tracking fidelity. Results validate a synergistic optimization mechanism balancing control performance and generalization capability.

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📝 Abstract
This paper tackles the challenge of enabling real-world humanoid robots to perform expressive and dynamic whole-body motions while maintaining overall stability and robustness. We propose Advanced Expressive Whole-Body Control (Exbody2), a method for producing whole-body tracking controllers that are trained on both human motion capture and simulated data and then transferred to the real world. We introduce a technique for decoupling the velocity tracking of the entire body from tracking body landmarks. We use a teacher policy to produce intermediate data that better conforms to the robot's kinematics and to automatically filter away infeasible whole-body motions. This two-step approach enabled us to produce a student policy that can be deployed on the robot that can walk, crouch, and dance. We also provide insight into the trade-off between versatility and the tracking performance on specific motions. We observed significant improvement of tracking performance after fine-tuning on a small amount of data, at the expense of the others.
Problem

Research questions and friction points this paper is trying to address.

Enable humanoid robots to perform expressive, dynamic whole-body motions.
Develop a method for real-world transfer of whole-body control.
Balance versatility and specific motion tracking performance.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Combines human motion capture with simulated data
Decouples velocity tracking from body landmarks
Uses teacher policy for feasible motion filtering
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