Towards Quadrupedal Jumping and Walking for Dynamic Locomotion using Reinforcement Learning

📅 2025-10-28
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenge of synergistic control for dynamic jumping and robust locomotion in quadrupedal robots. We propose a curriculum-based reinforcement learning framework that operates without predefined reference trajectories. Our method innovatively incorporates projectile motion physics to densify sparse rewards and introduces a reference-state initialization mechanism to enhance policy exploration efficiency. Integrating dynamics modeling, phase-wise reward shaping, and Sim2Real transfer techniques, we achieve efficient deployment of learned policies onto the real-world platform “Olympus.” Experiments demonstrate vertical jumps up to 1.0 m, horizontal jumps up to 1.25 m, omnidirectional jumping capability, centimeter-level positioning accuracy, and seamless transition between jumping and walking on unstructured terrain. Key contributions include: (i) a physics-informed reward construction method; (ii) a generalizable initialization strategy for omnidirectional dynamic locomotion; and (iii) a unified control paradigm enabling high-performance jumping and adaptive walking.

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📝 Abstract
This paper presents a curriculum-based reinforcement learning framework for training precise and high-performance jumping policies for the robot `Olympus'. Separate policies are developed for vertical and horizontal jumps, leveraging a simple yet effective strategy. First, we densify the inherently sparse jumping reward using the laws of projectile motion. Next, a reference state initialization scheme is employed to accelerate the exploration of dynamic jumping behaviors without reliance on reference trajectories. We also present a walking policy that, when combined with the jumping policies, unlocks versatile and dynamic locomotion capabilities. Comprehensive testing validates walking on varied terrain surfaces and jumping performance that exceeds previous works, effectively crossing the Sim2Real gap. Experimental validation demonstrates horizontal jumps up to 1.25 m with centimeter accuracy and vertical jumps up to 1.0 m. Additionally, we show that with only minor modifications, the proposed method can be used to learn omnidirectional jumping.
Problem

Research questions and friction points this paper is trying to address.

Training quadruped robots for precise jumping using reinforcement learning
Developing combined walking and jumping for dynamic locomotion
Bridging simulation-to-reality gap for versatile robotic movement
Innovation

Methods, ideas, or system contributions that make the work stand out.

Curriculum-based reinforcement learning for quadrupedal robot jumping
Densified sparse rewards using projectile motion laws
Reference state initialization without trajectory dependency
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