Design and Control of a Bipedal Robotic Character
To address the limited expressiveness and poor terrain adaptability of bipedal robots in entertainment applications, this paper proposes a dynamic control framework tailored for humanoid stage performances. Methodologically: (1) it introduces a character-driven mechanical design that jointly optimizes artistic expressivity and locomotion robustness; (2) it develops an action-conditioned reinforcement learning controller enabling real-time synthesis and blending of multi-source motion animations; and (3) it integrates online dynamic gait planning with an intuitive human–robot interaction interface. Experimental results demonstrate stable locomotion over complex terrains and high-fidelity, low-latency stage performances with enhanced expressivity. The system significantly improves affective human–robot connection and audience immersion. This work establishes a novel paradigm for entertainment robotics that unifies artistic expression with adaptive motor intelligence.