MagicFight: Personalized Martial Arts Combat Video Generation
This work addresses the challenges of identity confusion, anatomical implausibility, and motion incoherence commonly observed in existing personalized video generation methods when applied to two-person martial arts sparring scenarios. To tackle this, we introduce and implement the first personalized dual-character martial arts combat video generation task, thereby filling a critical gap in interactive human video synthesis for complex dyadic interactions. We construct a high-quality 3D sparring dataset using the Unity physics engine and propose a tailored generative model that integrates identity-preserving mechanisms with motion coordination constraints. Experimental results demonstrate that our approach produces high-fidelity videos featuring consistent character identities, temporally coherent movements, and realistic interaction dynamics, establishing a new paradigm for interactive content creation.