GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
Visual-Preserving Mesh Repair
Research Experience
Principal Researcher @ Lightspeed Studios at Tencent
Background
Research interests include fields related to Geometry Computing, such as Computer Graphics, Fabrication, and Robotics. The current focus is on designing gaming-oriented geometry processing and content generation algorithms, using techniques in differentiable/neural rendering, computational geometry, and numerical analysis.