Published a card set for managing esports team dynamics; explored methods for supporting youth mental health and wellbeing through esports; developed a card game called 'Tilted' to help better understand and communicate about tilt.
Research Experience
Involved in multiple projects related to esports, such as the development of the Tilt Management Card Set, exploring ways esports can support youth wellbeing, etc.
Background
Research interests include but are not limited to: organizing and providing access to games and interactive media, analyzing user behavior (especially related to video games), using video games for informal learning.