Published multiple papers on game AI, such as 'A Dataset for StarCraft AI & an Example of Armies Clustering', and won the Best Student Paper Award at BIOSTEC Bioinformatics 2011.
Research Experience
Served as a PhD student in the E-Motion team at INRIA Rhône-Alpes, focusing on game AI research using Bayesian methods.
Education
PhD student in the E-Motion team at INRIA Rhône-Alpes, supervised by Pierre Bessière, working at the LPPA team, Collège de France.
Background
Research interests include applying Bayesian programming techniques to multiplayer video games and robotic programming. Focuses on developing more competitive and adaptive AI, making it more fun and less predictable.