Published several papers such as 'Perceived realism of pedestrian crowds trajectories in VR' (Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology, 2021), 'Towards a multi-agent non-player character road network: a Reinforcement Learning approach' (2021 IEEE Conference on Games), and 'Emotion Recognition from 3D Motion Capture Data using Deep CNNs' (2021 IEEE Conference on Games). For a complete list of publications, please visit his Google Scholar page.
Research Experience
Previously worked as a Visiting Lecturer in the Department of Computer Science at the University of Cyprus and as an Associate Research Scientist and a Computational Scientist at the CaSToRC centre of the Cyprus Institute. Between 2014-2016, he was a post-doctoral fellow at INRIA Rennes, France under the supervision of Dr. Julien Pettre, where he worked on the development of novel algorithms for the authoring and simulation of human crowds. Currently, he coordinates and works on several projects funded by Horizon 2020, RPF/RIF and other agencies.
Education
Educated at the National and Kapodistrian University of Athens, Greece (BSc and MSc) and has a PhD from the University of Cyprus.
Background
Research interests include Computer Animation, Virtual Humans, Crowd Simulation, Digital Cultural Heritage and Real-Time Technologies for Digital Twins and Filming. He is a Research Assistant Professor and team leader of the V-EUPNEA: Living, Breathing Virtual Worlds group at the CYENS Centre of Excellence, and also a Research Fellow at The Cyprus Institute.
Miscellany
He is a member of the ACM and the Eurographics association and has served in the program committee of several conferences and is a reviewer of several prestigious journals and conferences.