Ning Xie
Scholar

Ning Xie

Google Scholar ID: sTKVj4IAAAAJ
University of Electronic Science and Technology of China
Computer graphicsMachine learningArtistic Graphics
Citations & Impact
All-time
Citations
1,199
 
H-index
15
 
i10-index
29
 
Publications
20
 
Co-authors
3
list available
Contact
No contact links provided.
Resume (English only)
Academic Achievements
  • Published over 100 papers, with multiple papers accepted by CCF A/B/C conferences and journals. Examples include: Zeitgebers-Based User Experience Analysis and Time Perception Modeling via Transformer in VR (ISMAR 2025), RelieFormer: End-to-End Bas Relief Generation via Transformer (CGI 2025), CMNet: Cross-Modal Coarse-to-Fine Network for Point Cloud Completion Based on Patches (TCSVT 2025), etc. Won several awards, including the Best Poster Paper Award at the 2023 China Multimedia Conference and the First Prize of the 12th Wu Wenjun Artificial Intelligence Natural Science Award.
Research Experience
  • Led and participated in key research and development projects by the Ministry of Science and Technology, National Natural Science Foundation of China, Ministry of Education industry-academia collaboration, and Chengdu artificial intelligence key projects. Technological achievements have been applied to graphic intelligent processing engines and virtual reality-related products and systems of Huawei, Tencent Games, Midea, Foxconn, FAW Group, etc.
Education
  • Specially appointed young expert in Sichuan Province, researcher at the School of Computer Science and Engineering, University of Electronic Science and Technology of China, deputy director of the Sichuan Digital Economy Research Institute (Yibin), member of the CCF Technical Committee on Virtual Reality and Visualization, member of the CGS Web Graphics Professional Committee, and member of the CSIG Digital Art Committee.
Background
  • Committed to the integration of reinforcement learning and interactive graphics, focusing on areas such as reinforcement learning, statistical machine learning, computer graphics, and human-computer interaction. Research interests include digital intelligent parallel space construction (3D modeling, rendering), action digitization and behavior intelligence, natural human-computer interaction, and user experience measurement. Application fields cover interactive entertainment & games, smart manufacturing & digital twins.
Miscellany
  • Personal interests not mentioned.