Browse publications on Google Scholar (top-right) ↗
Resume (English only)
Academic Achievements
Publications:
- Correctness-Guaranteed Code Generation via Constrained Decoding
- Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise
- Infinite-Resolution Integral Noise Warping for Diffusion Models
- Scalable Methodologies for Optimizing Over Probability Distributions (PhD thesis)
- Debiased Distribution Compression
- Self-Consistent Velocity Matching of Probability Flows
- Sampling with Mollified Interaction Energy Descent
- Learning Proximal Operators to Discover Multiple Optima
- Wasserstein Iterative Networks for Barycenter Estimation
- Interactive All-Hex Meshing via Cuboid Decomposition
- Do Neural Optimal Transport Solvers Work? A Continuous Wasserstein-2 Benchmark
- Large-Scale Wasserstein Gradient Flows
- Continuous Wasserstein-2 Barycenter Estimation without Minimax Optimization
Research Experience
Research Scientist at Netflix, working to push the boundaries of entertainment through AI innovation.
Education
Ph.D. from MIT, advised by Justin Solomon; B.S. in Computer Science and Mathematics, and M.S. in Mathematics, both from Stanford University.
Background
Research Interests: Pushing the boundaries of entertainment through AI innovation, particularly in video games. Believes that AI can empower player creativity, enabling entirely new forms of AI-assisted expression.