- Published several peer-reviewed journal articles, such as 'Evolving Camouflages: A User-Centric AI Approach for Game Aesthetics' in the International Journal of Computer Games Technology.
- Contributed to multiple peer-reviewed conference papers, including 'Towards Interactive Evolutionary Camouflage Design' at the IEEE Conference on Games.
Research Experience
- Conducted research on affective music generation and its application to game design during his time at IT University of Copenhagen, aiming to improve user experience.
- Currently teaching game development and continuing research on procedural content generation, with a focus on music generation, at the University of Southern Denmark.
Education
- PhD: Completed at the Center for Computer Games Research, IT University of Copenhagen, focusing on Affective Music Generation and its Effect on Player Experience.
- Master's Degree: Graduated from the Media Technology and Games program at IT University of Copenhagen in June 2014, with a focus on Procedural Content Generation, especially music.
- Bachelor's Degree: Graduated from Università Statale di Milano in 2011, specializing in artificial intelligence and mathematical logic.
Background
Currently an Associate Professor at the Maersk Mc-Kinney Moller Institute, University of Southern Denmark, as part of the Game Development and Learning Technologies group. Research interests include affective computing, algorithmic composition, artificial intelligence, computational creativity, evolutionary algorithms, game AI, procedural content generation, and computational intelligence.
Miscellany
In addition to academic work, he is also a game designer and musician.