Published multiple papers, including 'Towards Physical Understanding in Video Generation: A 3D Point Regularization Approach' (NeurIPS 2025), 'GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping' (IROS 2025), 'Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics' (SIGGRAPH 2025), 'Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication' (NeurIPS 2024), 'Multi-Layer Thick Shells' (SIGGRAPH 2023), 'Midas: A Multi-Joint Robotics Simulator with Intersection-Free Frictional Contact' (ArXiv 2022), 'A Unified Newton Barrier Method for Multibody Dynamics' (SIGGRAPH 2022), 'An Efficient B-Spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids' (SIGGRAPH 2022), 'AnisoMPM: Animating Anisotropic Damage Mechanics' (SIGGRAPH 2020).
Research Experience
Conducted research work at the AIVC lab, involving multiple projects including video generation, robotic contact simulation dataset, 3D outfit generation, etc.
Education
Received Bachelor’s Degree in Computational Mathematics from the University of Science and Technology of China (USTC) in July 2020.
Background
Main research interests lie in computer graphics and vision. Currently a final year PhD student at the AIVC Lab, Department of Mathematics, University of California, Los Angeles (UCLA), advised by Prof. Chenfanfu Jiang.
Miscellany
Living in Los Angeles, personal website built using Jekyll and AcademicPages.