Selected Publications include 'MangaUB: A Manga Understanding Benchmark for Large Multimodal Models' (IEEE MultiMedia, Mar. 2025); 'Statistical characteristics of comic panel viewing times' (Scientific Reports, vol. 13, no. 1, p. 20291, Nov. 2023); and several others.
Research Experience
Research Engineer at Mantra Inc., Tokyo, Japan, Aug. 2025 - Present; Research Intern at Adobe, Remotely from Tokyo, Japan, (with a team in San Jose, CA, U.S.A.), Jun. 2020 - Aug. 2020; Research Intern at Microsoft Corporation, Tokyo, Japan, Mar. 2019 - Nov. 2019; R&D at Sony Corporation, Tokyo, Japan, Mar. 2017 - Aug. 2018, Focused on machine learning R&D; R&D Intern at Dwango Inc. (UEI research), Tokyo, Japan, Oct. 2015 - Mar. 2017, R&D on computer vision and machine learning; Intern at Light Transport Entertainment, Tokyo, Japan, Sep. 2015 - Oct. 2015, Implemented a hair shader based on the Marschner Model; Android and Ruby on Rails Developer Intern at appbackr Inc., Palo Alto, CA, U.S.A., Jun. 2013 - Sep. 2013; Android and Ruby on Rails Developer Intern at Pankaku Inc., Tokyo, Japan, Oct. 2012 - Jun. 2013; Science and Mathematics Tutor at Gakken Educational, Yokohama, Japan, Mar. 2010 - May 2013. Teaching experience as a teaching assistant or instructor in various courses.
Education
Ph.D. in Information Science and Technology, The University of Tokyo, November 2024; Master of Information Science and Technology, The University of Tokyo, Spring 2017; Bachelor of Engineering, Keio University, Spring 2015.
Background
Current research interests: Machine Learning, Image Processing, Image Synthesis. Prior research in: Control theory, Systems biology, Nonlinear dynamical systems and bifurcation theory.
Miscellany
Involved in the Lisp in Life project, which is a Lisp interpreter implemented in Conway's Game of Life.