Presented 'Inferring continuous population structure coordinates along the genome' at ASHG 2025 (Boston, MA); preprint available for 'Autoencoders for genomic variation analysis'; presented 'Generative moment matching networks for genotype simulation' at IEEE EMBC 2022; 'Pedigree-aware genotype simulation' not public; developed AudioMiXR, an augmented reality interface for assessing how users manipulate virtual audio objects using six degrees of freedom on a head-mounted display (Apple Vision Pro).
Research Experience
Led research projects at the Berkeley AI Research laboratory and the Stanford Department of Biomedical Data Science; joined Microsoft Research's audio & acoustics research group and was appointed Lead TA in VR and Immersive Computing at UC Berkeley in 2025; interned as a sound tech researcher at Dolby Laboratories' Advanced Technology Group and as an applied scientist at Amazon's Home Innovation Team, specializing in large-scale generative models and GAN inversion.
Education
Currently pursuing a PhD in Computer Science at UC Berkeley and working as Research Staff at Stanford University under the guidance of Dr. Alexander G. Ioannidis and Dr. Nilah M. Ioannidis.
Background
An AI/HCI researcher and artist with a multifaceted research background in audio + spatial computing and AI/ML for population genetics. Has a lifelong passion for genealogy.
Miscellany
Third-generation audiophile; co-organized dozens of tech workshops, hackathons, career fairs, and conferences; involved in audio mixing in augmented reality and PCB/GPU fashion design.