Prior to joining Autodesk, Bruno's involvement in the computer graphics community was reflected through various experiences in industrial and academic research in the media and entertainment (M&E) space.
Education
Ph.D. in Computer Science from the University of Montreal, where he explored ways to improve numerical simulations for particle-based fluids by leveraging hybrid and data-driven methods using iterative solvers.
Background
A Principal Research Scientist at Autodesk’s AI Lab in Montreal. His research focuses primarily on current challenges in computer graphics by combining machine learning with numerical methods.