- Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance (SIGGRAPH ASIA 2016 Symposium on Education)
- Animation killed the video star (2014 CHI Workshop)
- Multiple research papers on K0L decay (PRL, PRD, PoS, etc.)
2. Projects:
- Mesa 3D at VMware
- SwiftShader at Google
- Speed Driver 4
- Speed Driver 3
Research Experience
1. Computer Graphics and Visualization Lab, Purdue University
2. National Taiwan University, participated in experimental high energy physics at KEK, Japan
3. Game physics development at International Games System
Education
1. Ph.D., Computer Graphics and Visualization Lab (CGVLAB), Purdue University (Advisor: V Popescu)
2. M.S. in Physics, National Taiwan University (Participated in experimental high energy physics at KEK, Japan)
3. B.S. in Physics, National Taiwan University
Background
Computer Graphics Researcher and Gradient Plumber, interested in occlusion and visibility management in data visualization and mixed reality through novel sampling models, specifically multi-viewpoint/timepoint rendering using non-linear sampling rays and non-uniform sampling rates.