1. Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities, 2025, arXiv 2025.
2. Re-evaluating Open-ended Evaluation of Large Language Models, 2025, arXiv 2025.
3. Deviation Ratings: A General, Clone-Invariant Rating Method, 2025, arXiv 2025, GAIW 2025.
Research Experience
Staff Research Engineer, Google DeepMind, London.
Education
PhD, University College London, Thesis: Multiagent Training in N-Player General-Sum Games; Information Engineering, Bachelors and Masters, First Class, University of Cambridge.
Background
An artificial intelligence engineer and researcher. Expertise in machine learning, optimization, deep learning, reinforcement learning, game theory, and multiagent systems. Particularly interested in training deep reinforcement agents at scale in many-player mixed-motive games, with a focus on building principled learning algorithms that provably select and compute equilibria.
Miscellany
Developed the twoxtwogame LaTeX package for the visualization of 2x2 normal form games. The package is based on PGF/TikZ and produces beautiful vector graphics intended for use in scientific publications.