2025: Papers accepted by ICCV 2025, IEEE Transactions on Circuits and Systems for Video Technology 2025, and ICME 2025.
2024: Papers accepted by IEEE Intelligent Transportation Systems Magazine 2024, Pattern Recognition 2024, PRCV 2024 (two papers), and ICME 2024; publicly released Interactive Gaze (IG), the first large-scale interaction-centric gaze fixation dataset at CVPR 2024.
2023: Papers accepted by ICASSP 2024 (three papers), International Journal of Computer Vision, IEEE Transactions on Instrumentation and Measurement, IEEE Transactions on Intelligent Transportation Systems 2023, IEEE Transactions on Intelligent Vehicles 2023, ACMMM 2023, and Computer Vision and Image Understanding 2023; won 1st place in the ROAD-R challenge at NeurIPS 2023.
2022: Won 1st place in the HOMAGE Competition @ ActivityNet Challenge at CVPR 2022 and gave an invited presentation on scene graph generation; papers accepted by IEEE Transactions on Intelligent Vehicles 2022, Knowledge-Based Systems 2022, and Pattern Recognition 2022.
2021: Papers accepted by ICML 2021, IEEE Transactions on Cybernetics 2021, and IEEE Transactions on Intelligent Transportation Systems 2021.
2020: Papers accepted by Transactions on Fuzzy Systems 2020, ACMMM 2020 (Best Student Paper Award), IJCAI 2020, ECAI 2020, and CVPR 2020.