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Resume (English only)
Academic Achievements
Published multiple papers in top international conferences like CVPR, ECCV, including 'Morpheus: Text-Driven 3D Gaussian Splat', 'MVSAnywhere: Zero-Shot Multi-View Stereo', 'DoubleTake: Geometry Guided Depth Estimation', and more. Also involved in the development of several projects.
Research Experience
June 2024 - Present: Senior Research Scientist at Niantic Spatial (formerly Niantic Labs) focusing on 3D Reconstruction, Depth Estimation, Novel View Synthesis, and Generative Models; April 2023 - June 2024: Research Scientist at Niantic, Inc.; August 2022 - February 2023: Not specified.
Background
Passionate about 3D reconstruction and creating robust, interactive vision systems and models for real-world applications. Recent work focuses on areas such as depth estimation and 3D reconstruction, 3D Gaussian Splatting & Neural Radiance Fields (NeRFs), advanced techniques for augmented reality effects, and abstracted scene geometry estimation. Additionally, experienced in designing and building interactive systems for automated camera control during filming.