Ali Darejeh
Scholar

Ali Darejeh

Google Scholar ID: X1fCC7EAAAAJ
University of New South Wales
Human Computer InteractionVirtual Reality and Augmented RealtyMetaverseGamificationE
Citations & Impact
All-time
Citations
439
 
H-index
7
 
i10-index
6
 
Publications
20
 
Co-authors
19
list available
Contact
No contact links provided.
Resume (English only)
Academic Achievements
  • - Research Papers:
  • - Increasing Microsoft Office Usability for Middle-Aged and Elder Users with Less Computer Literacy
  • - A review on user interface design principles to increase software usability for users with less computer literacy
  • - An investigation on Ribbon interface design guidelines for people with less computer literacy
  • - An Investigation on the Use of Expert Systems in Developing Web-Based Fitness Exercise Plan Generator
  • - Speech Pronunciation Practice System for Impaired Children: A Systematic Review of Impacts and functionalities
  • - Gamification solutions to enhance software user engagement ‐ A systematic review
  • - Books:
  • - Reference guide of Microsoft Access
  • - Reference guide of Microsoft Word
  • - Reference guide of Microsoft PowerPoint
  • - How to Improve Interface Usability for Novice Users
  • - Computer training for Kids from 6-8 years old
Research Experience
  • - User Experience Design: Conducting user studies and applying user interface design principles to increase the usability of current or new software/website.
  • - Gamification: Applying game mechanics to increase the number of users and their engagement with the software/website.
  • - Human Computer Interaction Research: Including designing user interfaces for specific groups of users, application of gamification in increasing users' motivation, designing e-learning systems, and application of cognitive load theory in training software.
Background
  • - Research Interests: User Experience Design, Gamification, Human Computer Interaction
  • - Professional Fields: Software Design, User Interface Design, Application of Gamification, E-learning System Design
  • - Brief Introduction: Focused on improving the usability of software, especially for middle-aged and elderly users with less computer literacy, and increasing user engagement through gamification.
Miscellany
  • - Teaching Courses: Teaching different courses related to software design including Human Computer Interaction, User Experience, Interface Design, Gamification, Website Front-End Development.