- 'Toward Standardized Classification of Foveated Displays', IEEE Transactions on Visualization and Computer Graphics, 2020 (to appear)
- 'Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz', SIGGRAPH Asia Technical Briefs, 2019
- 'FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks', UCI Esports Conference, 2019
- 'A deformable interface for human touch recognition using stretchable carbon nanotube dielectric elastomer sensors and deep neural networks', Soft Robotics, 2019
- 'Foveated Displays: Toward Classification of the Emerging Field', SIGGRAPH Talk, 2019
Research Experience
Current: Research Scientist at NVIDIA; Former: Visiting Assistant Professor in the Department of Engineering at Harvey Mudd College.
Education
Ph.D.: University of Utah, Computer Engineering; B.S.: University of California, Riverside, Computer Engineering.
Background
Interests: Esports, Computer Graphics, Computer Architecture, Augmented Reality. Biography: Josef Spjut is a Research Scientist at NVIDIA working on new human experiences, such as esports and augmented reality. Previously he was a Visiting Assistant Professor in the department of Engineering at Harvey Mudd College.