Paper 'Unified Keypoint-based Action Recognition Framework via Structured Keypoint Pooling' accepted at CVPR 2023.
Paper 'Prompt-Guided Zero-Shot Anomaly Action Recognition using Pretrained Deep Skeleton Features' accepted at CVPR 2023.
Paper 'Silhouette-based Synthetic Data Generation for 3D Human Pose Estimation with a Single Wrist-mounted 360° Camera' accepted at ICIP 2021 (Acceptance rate: 45%).
Paper 'Toward Unsupervised 3D Point Cloud Anomaly Detection using Variational Autoencoder' accepted at ICIP 2021 (Acceptance rate: 45%).
Paper 'Single-modal Incremental Terrain Clustering from Self-Supervised Audio-Visual Feature Learning' accepted at ICPR 2020 (Acceptance rate: 52%).
Paper 'Deep Selection: A Fully Supervised Camera Selection Network for Surgery Recordings' accepted at MICCAI 2020 (Acceptance rate: About 30%).
Paper 'DetectFusion: Detecting and Segmenting Both Known and Unknown Dynamic Objects in Real-time SLAM' accepted at BMVC 2019 spotlight session (Acceptance rate: 8%).
Research Experience
Serving as a research scientist at NVIDIA Research.
Background
Currently a research scientist at NVIDIA Research in Taiwan. Interested in video understanding and V&L.
Miscellany
Based in Tokyo, Japan; contactable via Email, ResearchGate, Twitter, LinkedIn, Github, and Google Scholar.