Yuze Wang
Scholar

Yuze Wang

Google Scholar ID: V_5VPiEAAAAJ
Beihang University
3D VisionComputer GraphicNeural Renderingin-the-wild Reconstruction
Citations & Impact
All-time
Citations
109
 
H-index
6
 
i10-index
5
 
Publications
14
 
Co-authors
2
list available
Resume (English only)
Academic Achievements
  • ArchGPT: Understanding the World's Architectures with Large Multimodal Models (arxiv 2025.09)
  • Taking Language Embedded 3D Gaussian Splatting into the Wild (arxiv 2025.07)
  • DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusion (arxiv 2025.06)
  • WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collections (arxiv 2024.06)
  • Seg-Wild: Interactive Segmentation based on 3D Gaussian Splatting for Unconstrained Image Collections (ACM MM 2025)
  • RISE-Editing: Rotation-invariant Neural Point Fields with Interactive Segmentation for Fine-grained and Efficient Editing (Neural Networks 2025)
  • Efficient interactive segmentation of three-dimensional Gaussians with optimal view selection (EAAI 2025)
  • Look at the Sky: Sky-aware Efficient 3D Gaussian Splatting in the Wild (IEEE VR 2025 -- IEEE TVCG 2025, Best Paper Award)
  • SCARF: Scalable Continual Learning Framework for Memory-efficient Multiple Neural Radiance Fields (Pacific Graphics 2024 -- Computer Graphics Forum 2024)
  • SG-NeRF: Semantic-guided Point-based Neural Radiance Fields (ICME, 2023)
  • RIP-NeRF: Learning Rotation-Invariant Point-based Neural Radiance Field for Fine-grained Editing and Compositing (ICMR, 2023)
  • An information entropy-based method of evidential source separation and refusion (IEEE Sensors Journal 2020)
  • An improved multi-sensor D–S rule for conflict reassignment of failure rate of set (Soft Computing 2019)
Research Experience
  • Main author or co-author in multiple research projects involving 3D content generation, human-computer interaction, and scene understanding.
Education
  • Third-year Ph.D. student under the supervision of Prof. Yue Qi at the State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University.
Background
  • Research interests: 3D content generation (reconstruction), human-computer interaction, and scene understanding for VR/MR/AR, especially using Internet-sourced data.
Miscellany
  • Contact: Email / CV / Scholar / WeChat / Github