1. Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields, Computer Graphics Forum (Proc. EGSR), 2025
2. Deep Polycuboid Fitting for Compact 3D Representation of Indoor Scenes, International Conference on 3D Vision (3DV), 2025
3. Deep Cost Ray Fusion for Sparse Depth Video Completion, European Conference on Computer Vision (ECCV), 2024
4. LaplacianFusion: Detailed 3D Clothed-Human Body Reconstruction, ACM Transactions on Graphics (TOG), 2022 (Proc. SIGGRAPH Asia 2022)
5. CostDCNet: Cost Volume based Depth Completion for a Single RGB-D Image, European Conference on Computer Vision (ECCV), 2022
6. Realistic Blur Synthesis for Learning Image Deblurring, European Conference on Computer Vision (ECCV), 2022
7. TextureMe: High-quality Textured Scene Reconstruction in Real Time, ACM Transactions on Graphics (TOG), 2022 (presented at SIGGRAPH 2022)
8. Deep Virtual Markers for Articulated 3D Shapes, International Conference on Computer Vision (ICCV), 2021 (Oral Presentation)
9. Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera, Computer Graphics Forum (Proc. Eurographics), 2021
10. Global Texture Mapping for Dynamic Objects, Computer Graphics Forum (Proc. Pacific graphics), 2019
11. Semantic Reconstruction: Reconstruction of Semantically Segmented 3D Meshes via Volumetric Semantic Fusion, Computer Graphics Forum (Proc. Pacific graphics), 2018
12. Frame Rate Upconversion Using Pyramid Structure and Dense Motion Vector Fields, Journal of Electronic Imaging (JEI) in SPIE, 2016
13. Body Segmentation using Gradient Background and Intra-Frame Collision Responses for Markerless Camera-Based Games, Journal of Electrical Engineering & Technology (JEET), 2016
Research Experience
Published papers in various international conferences and journals, including Computer Graphics Forum, International Conference on 3D Vision, European Conference on Computer Vision, ACM Transactions on Graphics, etc.
Education
Ph.D.: POSTECH (South Korea), Advisor: Prof. Seungyong Lee
Background
Research interests: intersection of computer vision, computer graphics, and artificial intelligence, with a particular focus on reconstructing the 3D geometry and appearance of real scenes (or objects).