- Other courses taught: COMP 273 Introduction to Computer Systems, etc.
Background
Research interests include computer graphics, physically based animation, skin deformations of articulated characters, motion capture, interaction, and physically based modeling of humans and animals. Specifically interested in human and animal motor control (e.g., locomotion, grasping, manipulation) in combination with natural phenomena such as the physics of rigid objects, deformation, and contact. Example application areas include computer animation for video games and movies, training simulations, ergonomics, and biologically inspired robotics and programming by demonstration.
Miscellany
For international undergraduate internships, students should apply directly through MITACS Globalink. For McGill undergraduate students interested in computer animation research with strong academic performance, they should contact Kry early in the Winter term regarding NSERC USRA or SURA opportunities. Alternatively, for course credit, he supervises COMP 400 and 396 projects on appropriate topics.