Published several papers, including 'Partial Convolution based Padding', 'Improving Semantic Segmentation via Video Propagation and Label Relaxation', and presented at conferences such as CVPR 2019, GTC 2016, etc.
Research Experience
Currently a research scientist at NVIDIA's Applied Deep Learning Research team, applying DL for graphics. During his Ph.D., he worked on multiple projects, including mapping and performance prediction on high-performance architecture, global gene alignment, etc. He also interned at Oak Ridge National Lab, working on heterogeneous framework development.
Education
Ph.D. in Computer Engineering from Clemson University, 2011-2018, advisor: Melissa C. Smith; B.Sc. in Computer Engineering with a minor in Mathematical Science from Clemson University, 2011.
Background
Research interests include deep learning, computer vision, and real-time graphics. Specializes in high-performance computing (HPC), networking, and network security.