July 1, 2022: EGSR 2022 paper on stratified importance resampling is now available online.
May 5, 2022: Posted three SIGGRAPH 2022 technical papers.
May 3, 2021: Our SIGGRAPH 2021 technical paper on unbiased differential light transport estimation is now available online.
March 1, 2021: Our EUROGRAPHICS 2021 paper on correlation-aware multiple importance sampling is now available online.
Research Experience
PhD student and researcher at Intel Visual Computing Institute; internships at Disney Research Zürich and Weta Digital; consultancy at Chaos Group (the V-Ray renderer); joined the Arnold renderer team, initially at Solid Angle and then Autodesk; currently a research scientist at Adobe.
Education
Bachelor's degree in Computer Science from Sofia University, Bulgaria; Master's degree from Saarland University, Germany, with a fellowship from the Max-Planck Institute.
Background
Research Interests: Computer graphics, particularly in producing photo-realistic images of virtual 3D environments. Professional Field: Methods for efficient physically based light transport simulation. Brief Introduction: Loves the two most essential ingredients of his life – family and work, passionate about technology, science, design, good food, and sports activities such as tennis, skiing, etc.
Miscellany
Personal interests include: technology and gadgets, science, design, healthy food, playing tennis, skiing, driving cars, and traveling around the globe.