Nikolas Martelaro
Scholar

Nikolas Martelaro

Google Scholar ID: SNnC2s4AAAAJ
Human-Computer Interaction Institute - Carnegie Mellon University
Interaction DesignDesign Theory and MethodologyHCIHRI
Citations & Impact
All-time
Citations
1,649
 
H-index
20
 
i10-index
35
 
Publications
20
 
Co-authors
105
list available
Resume (English only)
Academic Achievements
  • Our paper 'Non-Emergency Notification Timing for Drivers Doing Non-Driving-Related Tasks in Autonomous Vehicles: An Interruptibility Study' was published at AutomotiveUI 2026.
  • Received a $1.25M NSF Smart and Connected Communities grant for 'Public Space Robotics: Community-Driven Models for Social Navigation and Communication.'
  • Released the card game 'What Could Go Wrong?' with Wendy Ju, available for purchase on The Game Crafter.
  • Presented 'Developing design processes that prompt designerly reflection' at the Workshop on Human-Centered Machine Learning, hosted by Apple.
  • Invited to give a talk titled 'Human-AI Teaming in Generative CAD Environments' at the 4th Workshop on Trends in Human-AI Teaming for Engineering Design: All About CAD at the 2025 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference (IDTC-CIE).
  • Our paper 'Mind over modality? The impact of design representation on shared understanding in collaborative student engineering design' was published in Design Science.
  • Gave an invited talk titled 'Sharing the Sidewalk' at the Building Bridges for Public Robots event in Norrköping, Sweden.
Research Experience
  • Before moving to the HCII, I was a researcher in the Digital Experiences group at the Accenture Technology Labs.
Education
  • Ph.D. in Mechanical Engineering from Stanford's Center for Design Research, co-advised by Larry Leifer and Wendy Ju; B.S. in Engineering Design from Franklin W. Olin College of Engineering.
Background
  • Assistant Professor at Carnegie Mellon's Human-Computer Interaction Institute. My research seeks to augment designers' capabilities so that we can best leverage human capacity and computation to solve society's toughest problems. My research approach integrates cutting-edge technologies, but always with a foundational understanding of designers and how we think and act. This research activity informs my educational mission to teach future designers how to work creatively and critically so they can solve complex, open-ended design challenges.
Miscellany
  • Personal interests include exploring potential issues in AI systems through innovative means such as games.