Scholar
Jonathan Cohen
Google Scholar ID: Rio0D9wAAAAJ
NVIDIA
Computer graphics
parallell programming
CUDA
deep learning
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Citations & Impact
All-time
Citations
3,492
H-index
18
i10-index
28
Publications
20
Co-authors
0
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Publications
20 items
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Resume (English only)
Academic Achievements
Publication: Parallel Graph Coloring with Applications to the Incomplete-LU Factorization on the GPU (2015)
Publication: cuDNN: Efficient Primitives for Deep Learning (2014)
Publication: A Parallel Auxiliary Grid Algebraic Multigrid Method for Graphics Processing Units (2013)
Publication: Processing Device Arrays with C++ Metaprogramming (published in GPU Computing Gems, Jade Editions)
Publication: A Local Image Reconstruction Algorithm for Stochastic Rendering (2011)
Publication: Scalable Fluid Simulation using Anisotropic Turbulence Particles (2010)
Publication: Interactive Fluid-Particle Simulation using Translating Eulerian Grids (2010)
Publication: Fast Tridiagonal Solvers on the the GPU (2010)
Publication: A Fast Double Precision CFD Code Using CUDA (2009)
Publication: Low Viscosity Flow Simulations for Animation (2008), and won Best Paper Award
Works in SIGGRAPH 2007 sketches: Levelsets in production: Spider-Man 3, Rendering tons of Sand, The Birth of Sandman
Background
Vice President of Applied Research, NVIDIA.
Miscellany
Has a Google Scholar profile, LinkedIn profile, IMDB entry, and an Academy Award.
Co-authors
0 total
Co-authors: 0 (list not available)
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