Published multiple papers at conferences such as SIGGRAPH, CVPR, and Eurographics, including 'TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling', 'SynShot: Synthetic Prior for Head Avatar Inversion', 'GEM: Gaussian Eigen Models', 'OFER: Occluded Face Expression Reconstruction', 'SMIRK: Expressive 3D Faces from Images', 'SCULPT: Generative Model of Clothed Bodies', 'AMUSE: Emotional Speed-driven Body Animation', 'Learning to Stabilize Faces', and 'EMOTE: Emotional Speech-Driven Animation with Content-Emotion Disentanglement'.
Research Experience
Senior research scientist at Google since May 2023; research scientist at the Perceiving Systems Department of the Max Planck Institute for Intelligent Systems from October 2018 to May 2023; visiting academic (part-time) at Amazon from June 2021 to March 2023; postdoctoral researcher at the Perceiving Systems Department of the Max Planck Institute for Intelligent Systems from October 2016 to September 2018; research associate in the Non-Rigid Shape Analysis Group of the Cluster of Excellence on 'Multimodal Computing and Interaction' from January 2012 to September 2016; software engineer at RIB Software AG, Stuttgart from June 2010 to December 2011.
Education
Received a Ph.D. in Computer Science from Saarland University in 2016, supervised by Stefanie Wuhrer; obtained a M.Sc. in Mathematics in 2010; and a Diplom-Mathematik (FH) in 2008 from the University of Applied Sciences in Stuttgart, Germany.
Background
Research interests include computer vision, computer graphics, and machine learning, with a focus on understanding the shape and deformations of complex 3-dimensional objects like human bodies and faces. Specializes in non-rigid shape analysis, statistical modeling of various kinds of shapes, and the analysis of 3D motion data.
Miscellany
Provides detailed lists of publications, available software, and datasets on his personal website.